Salvo! (2005)
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corsair91
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Posted: Fri Nov 20, 2020 8:12 pm Post subject: Salvo! (2005) |
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This may be now difficult to source, apparently now abandonware?.
Salvo! (2005)
Set in the 17th through 19th centuries, also known as the Age of Sail, Salvo! is an exciting single-player game of naval warfare for Windows. Take command of the navies of England, France, the fledgling United States, and others, as you wage war in a fully realized three-dimensional environment. Relish in the sight and sound of full-scale battle, as ships are pounded into submission, rendered right there on your screen.
Reportedly inspired by the Horatio Hornblower series of books and movies, as well as the Hollywood movie Master and Commander.
https://www.mobygames.com/game/windows/salvo_
https://www.mobygames.com/game/windows/salvo_/screenshots
Developer SprueGames
http://www.spruegames.com/index.htm
Dead link
Publisher: Shrapnel Games
http://www.shrapnelgames.com/
Salvo!
http://www.shrapnelgames.com/SprueGames/SVO/SVO_page.html
Dead link
Game was originally sold as Retail Disk Media version
from the Shrapnel Games Publisher Store.
Later available as as a download file version, link for which is now dead.
Rest of the Website is good.
Salvo! Now Available as a Download Press Release
SprueGames' sailing wargame ready for download.
https://www.ign.com/articles/2009/06/10/salvo-now-available-as-a-download
https://www.gamesindustry.biz/articles/salvo--turn-based-naval-wargame-now-available-by-download
Shrapnel Games and Spruegames Patch Salvo! to Version 1.5
http://home.nestor.minsk.by/game/news/2006/07/2401.html
Shrapnel Games Salvo! Forum
http://52.116.51.243/forumdisplay.php?f=67
Salvo! PC Demo
https://archive.org/details/Salvo_201402
(reportedly not as good as the actual game)
https://www.gamepressure.com/games/salvo/za142c
has some Salvo! files
https://www.gamepressure.com/games/game-downloads.asp?ID=5164
Salvo! - battle generator GAME MOD 33.7 MB
Salvo! - v.1.5 GAME PATCH 31.7 MB
Salvo! - GOLD GAME DEMO 257.3 MB 16/06/2005
Game Reviews
https://subsim.com/ssr/salvo/salvo_review.htm
http://www.combatsim.com/review.php?id=733
https://www.metacritic.com/game/pc/salvo!
https://www.ign.com/articles/2005/08/02/salvo
https://www.gamezone.com/reviews/salvo_1_5_pc_review/
https://gameingnow.com/salvo-review/
https://cheatcc.com/pc/rev/salvo.html
Salvo! PC 2005 Gameplay Screenshots
https://www.youtube.com/watch?v=lLSm9wOkf08
There were some User Created Scenarios posted here
in the Salvo Forum.
http://forum.shrapnelgames.com/showthread.php?t=49159
Unfortunately the Dropbox download links appear to be dead
Last edited by corsair91 on Wed Jun 09, 2021 2:55 pm; edited 10 times in total |
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corsair91
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Posted: Sun Feb 14, 2021 1:55 pm Post subject: |
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Ultimate Admiral: Age of Sail release date – everything we know
https://www.wargamer.com/ultimate-admiral-age-of-sail/release-date
Updated: Jan 27, 2021
Ultimate Admiral: Age of Sail article, does mention the Salvo game
quote:
I was inspired to install some older sailing games, including Salvo!
This 2005 gem from Shrapnel Games was developed by indie shop SprueGames. After the release was followed by a major update, support lagged, leaving things somewhat unfinished. No longer sold today, I am lucky to still have the CD. In its time, Salvo! was pretty rough around the edges but it got a few things right.
Salvo! was neither real time nor 3D. To the imaginative today, the interface resembles what Sid Meier’s Ace Patrol has since perfected to solve a similar problem; converting flight dynamics to turn-based strategy. A less-inspired UI facilitates crew management, ship-by-ship, and a fleet-level interaction for larger battles. While it can be frustrating, the game deserves credit for trying to implement large scale battles by breaking the fleet into squadrons.
This game also gives you the ability to customise ships and fleets for six different nationalities. Without too much time or effort, I constructed a historically accurate order of battle for both sides of the Cape Henry fight, including the “thick and squally†weather..
Salvo! has its moments. Counterintuitively, turn-based play improves a genre often marred with painful waiting.
It also simplifies and abstracts wind and momentum, smoothing play. One item that it uniquely got right is the ability of a ship to tack. Note the sweeping arrow that points into the wind.
When present (it isn’t always), a ship can come about into the wind to reverse direction. Many games struggle to include this manoeuvre, often leaving every tacking ship ‘in irons’ as an inevitable result of wind modelling. |
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corsair91
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corsair91
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Posted: Mon Jun 06, 2022 7:03 pm Post subject: |
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Stumbled over this
https://web.archive.org/web/20030816051820fw_/http://www.spruegames.com/games.htm
Salvo is a game representing 17th, 18th and early 19th century naval warfare inspired by traditional artistic representations of naval history. The emphasis of the game play is on imbedded ship controls and intuitive information. Direct visual information indicates ship states and conditions, rather than numeric data or overt interface elements. Ship damage, is indicated by holes in the sails, lost masts hull damage and fires. Ship speed is indicated by the amount of sail the ship has on.
Download Salvo <pre-beta>
https://web.archive.org/web/20030816051820fw_/http://www.spruegames.com/Store_content/setup.exe
6.87 MB
Salvo Features:
Intuitive Embedded Interface
Unique Turn Sequencing
Large Fleets: up to 100 Ships (each side)
Detailed Graphics: Ships & Environment
14 + Scenario Types
100 Ship Types
Demo Instructions
Select and move/shoot your ships, or let them move on their own, automatically. The goal behind Salvo's unique turn/simultaneous movement system is to allow the player to overtly control as many or as few of the ships in the fleet as he wants. Move one ship directly, or move all your ships directly - any ships you do not specifically direct will follow their own course. The second you move a ship a second time, any unmoved ships (yours or your enemy) will move
Action Effect
<spacebar> Automatic Movement
<mouse near edge> Corresponding movement in World
<click on ship> Selects Ship - Markers are Placed
Ship Selected
<click arrow> Ship Moves
<click target> Ship Shoots
<click ship> Ship Menu
<click empty> Ship Deselected . |
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