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[WIP] The War at Home - 17th Century Europe
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themodelcitizen
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PostPosted: Fri Nov 19, 2021 4:54 am    Post subject: [WIP] The War at Home - 17th Century Europe Reply with quote

Thanks to the inimitable work of jlangsdo, we can build our own maps. The existing game and starting nations fit quite nicely over western Europe, here's a sample of what I'm working on:




Spain will have a presence in Flanders and Italy, as per the Crown of Aragon. I've also made some exe edits and Barbary corsairs will roam the seas instead of Indian war canoes, among other changes - any other ideas?

EDIT: release here


Last edited by themodelcitizen on Mon Nov 29, 2021 10:17 am; edited 1 time in total
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corsair91
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PostPosted: Fri Nov 19, 2021 5:20 am    Post subject: Reply with quote

3 Spanish Armadas and 1 English Armada
http://www.hookedonpirates.com/forums/viewtopic.php?t=7752


Dunkirk Privateers
http://www.hookedonpirates.com/forums/viewtopic.php?t=7897


Grace O'Malley
http://www.hookedonpirates.com/forums/viewtopic.php?t=8747

When Ireland was Pirate Central
http://www.hookedonpirates.com/forums/viewtopic.php?t=7835


Barbary pirates
http://www.hookedonpirates.com/forums/viewtopic.php?t=7899


Rafael Sabatini

Books by Sabatini, Rafael
https://www.gutenberg.org/ebooks/author/640
https://www.fadedpage.com/csearch.php?author=Sabatini,%20Rafael

The Sea Hawk (1915)
https://www.gutenberg.org/ebooks/3294



Under Drake's Flag: A Tale of the Spanish Main by G. A. Henty
http://www.gutenberg.org/ebooks/19206

The struggle between England and Spain for supremacy of the high seas, as seen through the eyes of a sixteenth-century teenager, Ned Hearne. Along with three friends, young Ned is swept up in one adventure after another as he accompanies the daring English mariner Francis Drake on amazing voyages of discovery across the Pacific. An eyewitness to the great naval battle between the English fleet and the Spanish Armada, Ned has firsthand views of England's rise as the world's most powerful sea-going nation


-------------------------

If you include a later period such as around 1775


Luke Ryan & The Black Fleet - The Irish Pirates Who Sailed For Benjamin Franklin

Part 1
http://josefoshea.blogspot.com/2014/03/luke-ryan-black-fleet-irish-pirates-who.html

Part 2
http://josefoshea.blogspot.co.uk/2014/03/the-true-history-of-pirate-luke-ryan.html

Part 3
http://josefoshea.blogspot.com/2014/03/the-true-history-and-tragic-demise-of.html


The story of the Pirate Luke Ryan - a Dubliner who commanded an entire Black Fleet of Irish Privateers, heavily armed, expertly crewed pirate ships, that sailed under the secret orders of Benjamin Franklin, and helped win the War of Independence for the United States.


Luke Ryan article

An Irish Buccaneer
https://www.historyireland.com/early-modern-history-1500-1700/an-irish-buccaneer/



Rogue Navy of Private Ships Helped Win the American Revolution
http://www.hookedonpirates.com/forums/viewtopic.php?t=8560



What Happened When America Tried to Invade Britain?
http://www.hookedonpirates.com/forums/viewtopic.php?t=8734

John Paul Jones with a single ship

https://en.wikipedia.org/wiki/John_Paul_Jones


Captain Paul by Alexandre Dumas
http://www.gutenberg.org/ebooks/41222

loosely based on the exploits of John Paul Jones


American Continental Navy Ship Names
http://www.hookedonpirates.com/forums/viewtopic.php?t=7953


Pirate ship name generator
http://www.hookedonpirates.com/forums/viewtopic.php?t=8005

------------------

Walter Scott - The Pirate

The Pirate (novel)
https://en.wikipedia.org/wiki/The_Pirate_(novel)
http://www.walterscott.lib.ed.ac.uk/works/novels/pirate.html

The Pirate is a novel by Walter Scott, based roughly on the life of the Pirate John Gow who features as Captain Cleveland.

https://en.wikipedia.org/wiki/John_Gow

The arrival of the shipwrecked captain, Cleveland, spoils young Mordaunt's relationship with the Troil girls, and soon a bitter rivalry grows between the two men. Minna falls in love with Cleveland, not knowing his true profession. Brenda however is in love with Mordaunt. The pirates capture the Troils, but after an encounter with the frigate HMS Halcyon, they are freed. Brenda and Mordaunt are reunited, and Minna and Clement parted.

The Pirate by Walter Scott
https://www.gutenberg.org/ebooks/42389


Last edited by corsair91 on Fri Nov 19, 2021 6:06 am; edited 14 times in total
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Pirate
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PostPosted: Fri Nov 19, 2021 5:23 am    Post subject: Reply with quote

You are replacing Indians with Barbary Corsairs. Did you assign them a different ship instead of war canoes ? What be da Pirates? How about changing the missions to the mermaid mafia.
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themodelcitizen
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PostPosted: Fri Nov 19, 2021 8:10 am    Post subject: Reply with quote

I think even if you change the code for Indian warships, they still send out war canoes. It must be coded as a mission somewhere.

I'll just change the name to Galley, and their behaviour actually works - corsairs tended to flee from naval vessels and just pilfered coastal settlements instead.

Pirates are fine as is, there were plenty of buccaneers in the Med and North Sea (think Errol Flynn in the Sea Hawk).
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Pirate
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PostPosted: Fri Nov 19, 2021 5:10 pm    Post subject: Reply with quote

I don’t much believe they wore feather headdresses, loincloths, or carried shamon sticks. Muslims probably dressed similar to Jesus except they might have a Turban on their heads
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Pirate
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PostPosted: Fri Nov 19, 2021 7:23 pm    Post subject: Reply with quote

Be nice to convert the Indians to either Prussians or the Portuguese and the missionaries to either Prussians or Portuguese.
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themodelcitizen
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PostPosted: Fri Nov 19, 2021 10:29 pm    Post subject: Reply with quote

Well yeah, nif editing would fix that. In the meantime I'll try editing the exe to have a pirate captain show up in his place with the same motions as the missionary
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Pirate
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PostPosted: Fri Nov 19, 2021 10:43 pm    Post subject: Reply with quote

Oh sounds like your up to some of my old tricks. Probably the easiest way to do it would be replace the Indian KFM. With the Jesuit kfm. Then rename the pirate nif to granny or whatever fits the nif name in the kfm. Whatever the name is in the kfm is the nif it uses plus it lists the jesuits animation files so you don’t have to rename those it will just use them.
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Pirate
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PostPosted: Fri Nov 19, 2021 11:10 pm    Post subject: Reply with quote

Just to be clear the Jesuit KFM will have to be first make a copy of then rename the copy to the chiefs kfm. Then when you fire up the game and visit the Indian village you should see the Jesuit. To fix that you have to open the kfm up and look for the Jesuit nif. That’s with a hex editor. Change the name to something else doesn’t matter what like if it said car.nif then you can rename it to cat.nif but don’t rename the .nif words just the name of the .nif. Then grab the pirate Captain and rename him to whatever you named it inside the kfm. The game reads the kfm in this case it’s the chief kfm and it sees what nif and animations to use that will be the renamed pirate Captain and the jesuits animations or kf files.
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themodelcitizen
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PostPosted: Fri Nov 19, 2021 11:30 pm    Post subject: Reply with quote

If I change the pirate_captain KFM to nat_village_chief, but change the pirate_captain NIF to nat_village_chief, then I get the pirate captain but he's just standing there.

Is he capable of crossing his arms etc like the abbott? There are those buying and selling nifs and kfms for the abbott and the chief, so I tried renaming the abbott ones to replace the chief.

If I change the pirate_captain NIF and the pirate_captain.dds to nat_chief_1, but the KFM is from the abbott and changed to nat_village_chief, then we just get the abbott standing there.

Have I missed a step? This isn't changing the exe at all, just trying to replace the nat_village_chief stuff so the game recalls it on its own.
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Pirate
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PostPosted: Fri Nov 19, 2021 11:54 pm    Post subject: Reply with quote

I know he works well in the Jesuit village. Might have to rename the Jesuits kf files to that of the chief but they may be more or less animations with one. The chief jumps the Jesuit doesn’t. I was hoping it could read the animations from the Jesuit but doesn’t sound like it did just swapped the nifs.
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themodelcitizen
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PostPosted: Fri Nov 19, 2021 11:59 pm    Post subject: Reply with quote

I can get the Jesuit moving his hands and whatnot when he's replacing the Village chief, so if you were able to replace him at the Mission, we should be able to do the same thing here. So Jesuit KFM, Pirate captain NIF has worked for you in changing the Jesuit? As well as the DDS for the captain?

Maybe if I change the exe to use a new NIF/KFM instead of the village_chief, but I have a feeling some of that might be hardcoded elsewhere as well
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Pirate
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PostPosted: Sat Nov 20, 2021 12:14 am    Post subject: Reply with quote

Yes works fine in the Jesuit. The menu must be to different in the native village. In the Jesuit village the menu wouldn’t be changed so it would work. Just swapping nifs with the chief’s and using his animations would likely bring poor results. If you mess with the exe it’s always a good idea to back up first so if you kill it you got the old one back that has all your changes except for he last boo boo.
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themodelcitizen
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PostPosted: Sat Nov 20, 2021 12:57 am    Post subject: Reply with quote

Yes I got it! Didn't rename all/enough of the mission kfm files to nat_village kfm files. Except for the main native chief kfm itself - you still want that to run as default, it's just that all the other kfms it calls on need to be changed.

Cheers for the help, opening it in a hex editor helped me to grasp how the whole thing works

Now to change our pirate captain from a Blackbeard clone to something more Ottoman-looking...
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Pirate
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PostPosted: Sat Nov 20, 2021 2:57 am    Post subject: Reply with quote

I’ll let Fleetp help you make it look ottoman.
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