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Stuff that wasn't included in the finished game
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corsair91
Sailing Master
Posts: 8175



211387 Gold -

PostPosted: Tue May 24, 2022 1:11 am    Post subject: Reply with quote

Included in Pirates Gold (1993)
Removed in Pirates (2004)


Famous Expeditions

https://www.g4li.org/pirates-gold/famous-expeditions.html


Battle of San Juan de Ulua (John Hawkins, 1569)

The Silver Train Ambush (Francis Drake, 1573)
(Nombre de Dios)

The Treasure Fleet (Piet Heym, 1628)

The Sack of Maracaibo (L'Ollonais, 1666)
(L'Ollonais goes into the native cannibal's pot)

The King's Pirate (Henry Morgan, 1671)
(The Sack of Panama)

The Last Expedition (Baron de Pointis, 1697)
(The Sack of Cartagena)


(In Pirates (2004) possibly use a configured Scenario savegame)


Last edited by corsair91 on Wed May 10, 2023 4:01 pm; edited 2 times in total
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Guardacostas
Gunner
Posts: 966



10041 Gold -

PostPosted: Thu Jun 30, 2022 8:32 pm    Post subject: Reply with quote

corsair91 wrote:
Included in Pirates Gold (1993)
Removed in Pirates (2004)


Famous Expeditions

https://www.g4li.org/pirates-gold/famous-expeditions.html


Battle of San Juan de Ulua (John Hawkins, 1569)

The Silver Train Ambush (Francis Drake, 1573)
(Nombre de Dios)

The Treasure Fleet (Piet Heym, 1628)

The Sack of Maracaibo (L'Ollonais, 1666)
(L'Ollonais goes into the native cannibal's pot)

The King's Pirate (Henry Morgan, 1671)
(The Sack of Panama)

The Last Expedition (Baron de Pointis, 1697)
(The Sack of Cartagena)



For the technology of the time, Pirates Gold was so much better than SMP. PIrates GOld was maxed out with everything 1993 had to offer, SMP just has better graphics with some improvements. Villains are better in SMP and the quests are more in depth though
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themodelcitizen
Gunner
Posts: 863



14640 Gold -

PostPosted: Fri Apr 05, 2024 6:31 pm    Post subject: Re: Stuff that wasn't included in the finished game Reply with quote

themodelcitizen wrote:
We know about the "useless items" to impress missionaries and native chiefs that were dropped from the finished version (and rescued thanks to the legendary AdamMil). There are also nifs for a parrot and an extra pirate_captain that look unused.

It looks like there's some other stuff that, as far as I can tell, didn't make it - the executable has a reference to a "fencing_instructor" near the reference to the captain of the guard (different from the retired player character "fencing master"). There's also something in there that looks like a sneaking minigame from Cartagena prison, with the difficulties "Argh (sneak in)" "Aaargh! (sneak out))", and "Aaaaargh!!!"

Weird stuff, anyone seen anything else like that? Wonder if we can find a way to use whatever work went into them but wasn't used


Credit to the brilliant noloyolo456 for unlocking some of this stuff (like the escape from Cartagena) with the secret options mod: http://hookedonpirates.com/forums/viewtopic.php?p=131817#131817

This requires a new exe, I believe, so likely incompatible with our other big mods - for now...
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Pirate
Helmsman
Posts: 5589



109759 Gold -

PostPosted: Sat Apr 06, 2024 9:40 pm    Post subject: Reply with quote

You will have to use his executable and transfer over the cities, text what ever else you changed in making your first mod executable unless you know to make the same changes he made to unlock those features. Don't know what his base executable is either it might be a steam executable or anything that might be a challenge redoing a mod with that.
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corsair91
Sailing Master
Posts: 8175



211387 Gold -

PostPosted: Sun Apr 07, 2024 11:16 am    Post subject: Reply with quote

noloyolo456

included the byte changes in a diff.txt file
in the Secret Menu Options Mod

Contains the byte changes made to the exe in the format
location: old_bytes new_bytes

The Steam SM Pirates Game install location is mentioned in the readme
if using steam as an example

the actual hex edited Game executable included source is not mentioned
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