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What do you want to see next? (modding requests)
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What custom map should come next?
Game of Thrones map
0%
 0%  [ 0 ]
Middle Earth/Lord of the Rings
7%
 7%  [ 1 ]
Colonial Africa and the Red Sea
14%
 14%  [ 2 ]
Viking age
57%
 57%  [ 8 ]
North America/Great Lakes
21%
 21%  [ 3 ]
Total Votes : 14

Author Message
themodelcitizen
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PostPosted: Fri Dec 10, 2021 9:55 pm    Post subject: What do you want to see next? (modding requests) Reply with quote

Just toying with some ideas for custom maps. I love the idea of an 11th century Viking mod renaming most of the ship types and having Norsemen and Danes competing, and allowing you to sail to places like l'Anse aux Meadows. Cannons would be disabled. I would likely need help with the massive graphics overhaul that would entail, though.

In the meantime, a fantasy map might be fun, and aside from making the Spanish governors orcs or something, wouldn't require many graphic updates.

I'd be hesitant to do anything with the Caribbean (like expanding it to add Brazil and NYC) just because of how bogus it would look compared to the default game's smooth coastlines.

Any other ideas?? Anyone new to the forum can have a go at mapmaking with jlangsdo's modding tools.
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Pirate
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PostPosted: Sat Dec 11, 2021 12:46 am    Post subject: Reply with quote

My advice would be go with the Viking mod because that’s the one you like and if you like what your doing then your probably gonna do a better job at it. It’s easier to skip the small details if your modding to just churn something out.
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Pirate
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PostPosted: Sat Dec 11, 2021 1:27 am    Post subject: Reply with quote

The Viking mod sounds good but the biggest drawback to that mod is the amount of work it would take. To make it realistic it would really require nifs of that time period. I mean animal skins horns shields big ass swords ships with horses heads etc. I mean you can paint a pretty picture but unless you have a nif to slap it on it’s not gonna look good on another nif it wasn’t designed for. If this is something you can handle why go for it but me that’s biting off more than I can handle. It would be frustrating to do a lot of work than scrap it later because of roadblocks. That’s something you might want to keep in mind before making a decision. As far as the other choice’s I’d pick the one your the most interested in. Maybe a fictional map of islands and landscape might be another option and you would have the liberty to go where you want to with it rather than following a history book.
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corsair91
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PostPosted: Sat Dec 11, 2021 1:30 am    Post subject: Reply with quote

Colonial Africa and the Red Sea


Will this include penguins ?

Smile

https://en.wikipedia.org/wiki/Penguins_of_Madagascar


EDIT:

Pirate Round
https://en.wikipedia.org/wiki/Pirate_Round

stopping at Madagascar


Last edited by corsair91 on Sat Dec 11, 2021 7:41 pm; edited 2 times in total
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Guardacostas
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PostPosted: Sat Dec 11, 2021 1:38 am    Post subject: Reply with quote

I personally think cool choices would be taking the OG Caribbean map and running it up to the northernmost 13 colonies and south down most of brazil would be cool. Or taking your European map and extending it to the Caribbean. Thats what i would do if i knew how to mod. Old game though, def don't do this for me
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Pirate
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PostPosted: Sat Dec 11, 2021 1:39 am    Post subject: Reply with quote

Probably include slaves and slave traders. Vikings carried swords you don’t fence with but requires two hands to wield and great strength. Animations don’t account for that type of weaponry. The land troops would probably be based on the native Indians as bows were used then and clubbing.
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Pirate
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PostPosted: Sat Dec 11, 2021 1:43 am    Post subject: Reply with quote

I would do a fictional Scandinavian mod and have the Swedish Bikini team and the Danish bikini team etc fighting over old Milwaukee beer.
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themodelcitizen
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PostPosted: Sat Dec 11, 2021 3:22 am    Post subject: Reply with quote

Pirate wrote:
The Viking mod sounds good but the biggest drawback to that mod is the amount of work it would take. To make it realistic it would really require nifs of that time period. I mean animal skins horns shields big ass swords ships with horses heads etc. I mean you can paint a pretty picture but unless you have a nif to slap it on it’s not gonna look good on another nif it wasn’t designed for.


Yeah a lot of it will look like the Caribbean. A lot of viking stereotypes weren't actually accurate (horned helmets etc) but it would still be great to include them.

I swear there was a mod where someone put a dragon's head at the tip of the ship, and we can make striped sails. Like we're halfway there already Laughing
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corsair91
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PostPosted: Sat Dec 11, 2021 3:55 am    Post subject: Reply with quote

FYI
google search on say
viking longship 3d free model
or similar


viking longship
is one of those boats that 3d models for are generally available
also known as a dragon boat


Could well be separate longship figure head models & textures
available as well, haven't search on that yet
probably included in a paid for model with interchangeable figure heads
at a complete guess


This is what $44 bucks looks like as an example
https://www.turbosquid.com/3d-models/3d-model-drakkar-viking-ship-1389198
blender 2.79 model

It really irritating to search on free stuff only for paid stuff to appear
A free preview of paid is not free

https://www.turbosquid.com/3d-model/free/viking-ship
(watch out for sticker prices on some)

https://open3dmodel.com/3d-models/viking


https://open3dmodel.com/3d-models/3d-model-ancient-viking-ship_109718.html
https://open3dmodel.com/3d-models/viking-ship_362706.html


all classes of ship, and probable duplication

https://open3dmodel.com/3d-models/sailing
https://open3dmodel.com/3d-models/vessel
https://open3dmodel.com/3d-models/ship
https://open3dmodel.com/3d-models/yacht
https://open3dmodel.com/3d-models/boat


sketchfab account required to download

probable duplication

https://sketchfab.com/tags/norse
https://sketchfab.com/tags/vikings
https://sketchfab.com/tags/viking
https://sketchfab.com/tags/nordic
https://sketchfab.com/tags/scandinavian
https://sketchfab.com/tags/blender
https://sketchfab.com/tags/ship
https://sketchfab.com/tags/longboat
https://sketchfab.com/tags/longship
https://sketchfab.com/tags/boat
https://sketchfab.com/tags/medieval
https://sketchfab.com/tags/figurehead
-------------------

Viking longship
https://sketchfab.com/3d-models/viking-longship-3d649f8373514860b69ff6f874c0efb5
(free download with account)

animation of this model in blender

Animación de un barco vikingo
https://www.youtube.com/watch?v=w9as-B2tQBY

-------------------------
As a $10 low-res example

https://www.turbosquid.com/3d-models/viking-ship-s-dragon-head-3d-model/1104246

Viking ship's dragon head by Maral123
$10
3ds Max 2013

---------------------

EDIT:

recommend use latest blender version for tweaking the model.
to export as a NIF must use blender 2.49b & Blender NIF Tools

https://github.com/niftools/blender_niftools_addon/releases

Blender 2.49
python 2.6.4
PyFFI
Blender nif scripts

Good luck!


Parksbanyon & Mandiuscreel content is worth a look,
as The Forum "Blender Giants"


Thread lists

Parksbanyon Mods Info
http://www.hookedonpirates.com/forums/viewtopic.php?t=7905

Mandiuscreel NIFs Mods links
http://www.hookedonpirates.com/forums/viewtopic.php?t=7903

angelmiyoko in Reserved for Game MODS
http://www.hookedonpirates.com/forums/viewforum.php?f=24

---------------------------

Blender Basics: Classroom Tutorial Book (2017)
http://www.hookedonpirates.com/forums/viewtopic.php?t=8505

Blender Export Basics (not sure relevant to SM pirates)
http://www.hookedonpirates.com/forums/viewtopic.php?t=8727

Noesis Model viewer
with gamebryo Support (not sure how useful for SM Pirates)
http://www.hookedonpirates.com/forums/viewtopic.php?t=7768


Last edited by corsair91 on Sun Dec 12, 2021 12:00 am; edited 11 times in total
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themodelcitizen
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PostPosted: Sat Dec 11, 2021 5:28 am    Post subject: Reply with quote

That sketchfab thing looks good, at least for icons, I don't think I have the capacity to actually edit the nifs yet (paging parksbanyon... Very Happy )

I'm testing now and you can set every ship to have 0 cannons, they behave like it too (like when their guns are shot out and they either ram or flee). I'll just rename most of the 27 ships to viking-era vessels that are vaguely similar (longship for pinnace, galley for galleon etc), I've found some links for that already. The striped sails will help.
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jlangsdo
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PostPosted: Sat Dec 11, 2021 9:33 am    Post subject: Reply with quote

For playability, I think the most important thing to think about is finding a location where the nationalities are mixed up. Imagine the OG game without Curacao, Port Royale, or the little British islands up north.... it would be so frustrating, at least until you captured some small cities and installed non-Spanish governors. If the city garrisons were beefed up to make that difficult, that would be even worse.

Disabling cannons is interesting. That would make Montelban much harder to take on, since he would have his whole crew!

I suggest modding the Point of Sail speeds for the different classes of ship:


Code:

## Speed at point of sail
#into wind              RBW
ff 02 04 05 07 08 07 06 04 06 07 08 07 05 04 02   # Canoes
ff ff 03 04 06 07 07 06 05 06 07 07 06 04 03 ff   # Sloops
ff ff 02 04 05 06 06 06 06 06 06 06 05 04 02 ff   # Brigs
ff ff 02 03 04 06 06 05 05 05 06 06 04 03 02 ff   # Barques
fe ff ff 02 03 04 05 06 06 06 05 04 03 02 ff ff   # Fluyts
ff ff 02 03 04 05 06 06 06 06 06 05 04 03 02 ff   # Merchantmen
ff ff 02 03 05 06 07 07 07 07 07 07 05 03 02 ff   # Frigates
ff ff 01 02 04 05 06 06 06 06 06 05 04 02 01 ff   # War Galleons
fe ff ff 02 03 04 05 06 06 06 05 04 03 02 ff ff   # Trade Galleons


I think these were chosen poorly in the OG game. Galleons should have an advantage for sailing into the wind, since they have oars! I would guess that they could probably turn pretty well too - just tell the guys on one side of the boat to take a rest, and watch it spin like a top. Note how boring the sailing speed of Frigates is - for a wide range of angles to the wind they get the same speed. The canoes are much better, you have to fiddle with the angle to the wind very carefully to get top speed.
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Pirate
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PostPosted: Sat Dec 11, 2021 5:18 pm    Post subject: Reply with quote

Glad you pointed that out as certainly the Viking mod wouldn’t be very realistic without adjusting the speeds turn ratios etc. I don’t think all Galleons used oars though some Spanish ships did. Galleys like Captain Kidds ship could use oars. Some of the treasure fleet ships might had oars because they were trying to get something valuable from point A to point B as quickly as possible.
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corsair91
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PostPosted: Sat Dec 11, 2021 6:01 pm    Post subject: Reply with quote

late sailing Galleys were

Mediterranean Xebec used by Barbary pirates.

The English encountered some of these and found them formidable
and built their own version known as oared frigates or galley ships


see

Xebec

Ship ratings Thread
page 12
http://www.hookedonpirates.com/forums/viewtopic.php?p=125740#125740


Adventure Galley

Ship ratings Thread
page 13
http://www.hookedonpirates.com/forums/viewtopic.php?p=125742#125742

oared frigate design (Galley in the name)


what sail rigged ships typically did if there was no wind, was to use the ship boats to tow the ship or kedge using a ship boat to drop an anchor ahead and haul the ship up to the anchor and repeat as required.


Warping (sailing)
https://en.wikipedia.org/wiki/Warping_(sailing)

Warping or kedging is a method of moving a sailing vessel, typically against the wind or out from a dead calm, by hauling on a line attached to a kedge anchor, a sea anchor or a fixed object, such as a bollard.

In small boats, the anchor may be thrown in the intended direction of progress and hauled in after it settles, thus pulling the boat in that direction, while larger ships can use a boat to carry the anchor ahead, drop it and then haul using the ship capstan


On real life example of kedging was, USS Constitution in the war of 1812,
ran smack into a British squadron, turned to run away and the wind died
so had to resort to kedging to stay ahead of the British and out of chaser gun range.


Escaping a British Squadron
https://ussconstitutionmuseum.org/major-events/escaping-a-british-squadron/

USS Constitution kedged way from a british squadron



The Lost Art of Kedging: how to set a kedge anchor
https://www.sailmagazine.com/cruising/the-lost-art-of-kedging-how-to-set-a-kedge-anchor


Last edited by corsair91 on Thu Dec 16, 2021 12:09 am; edited 10 times in total
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Pirate
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PostPosted: Sat Dec 11, 2021 6:10 pm    Post subject: Reply with quote

I believe Samurai Bellamy the Whydah Galley is another pirate ship that could be oared powered but it was fully rigged meaning it was wind powered and didn’t need oars but turning and speed could be enhanced this way if needed.
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corsair91
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PostPosted: Sat Dec 11, 2021 6:48 pm    Post subject: Reply with quote

Game of Thrones - Pirate links


https://gameofthrones.fandom.com/wiki/Category:Pirates
https://awoiaf.westeros.org/index.php/Pirates

---------------------

https://gameofthrones.fandom.com/wiki/Euron_Greyjoy
named commander of the Lannister fleet

https://gameofthrones.fandom.com/wiki/Iron_Islands
https://gameofthrones.fandom.com/wiki/Ironborn
https://gameofthrones.fandom.com/wiki/Iron_Fleet

Ironborn ruled from the castle of Pyke by House Greyjoy.
maritime raiding and pillaging of other peoples


https://gameofthrones.fandom.com/wiki/Cragorn
crewman on Euron Greyjoy's ship, the Silence.

Euron Greyjoy's ship
https://gameofthrones.fandom.com/wiki/Silence



https://gameofthrones.fandom.com/wiki/Boat_commander


https://gameofthrones.fandom.com/wiki/Salladhor_Saan
pirate-lord and sellsail, commanding a fleet of thirty ships.


Harwyn Hoare
https://gameofthrones.fandom.com/wiki/Harwyn_Hoare


https://en.wikipedia.org/wiki/Davos_Seaworth
Davos Seaworth, also known as the Onion Knight or Davos Shorthand


Last edited by corsair91 on Mon Dec 13, 2021 5:08 am; edited 4 times in total
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